![]() “ When you feel the worst, turn to the sun and all the shadows will fall behind you.” - John Lennon I tried Windows 7 compatibility, Windows XP SP3 compatibility, but neighter seems to work Anyone has some ideas on how to fix that? Which settings plays well on Windows 10? I mean compatibility settings. ![]() ![]() I do not have installation disks, nor ISO images for older Windows to place it in VirtualBox, unfortunately. I did not test in in Windows 8, in fact, my Windows 10 machine is straight free upgrade from Windows 8 (upgrade from first launch). Maybe OpenGL subsystem is too new to run this old game, but how can I enable compatibility mode for OpenGL? If anything like that exists? It runs perfectly on Windows 7 machine (with Service Pack 1 and bunch of additional security and core patches). Using Windows 10 Home machine, 64bit version, AMD Quad-Core Processor A6-6310 (↑2.4 GHz) and AMD Radeon R5 M240 Graphics card with 2 GB dedicated VRAM. …calling LoadLibrary( ‘C:\WINDOWS\SYSTEM\opengl32.GLW_StartOpenGL() - could not load OpenGL subsystem Working directory: C:\Program Files\Quake III Arena Initializing Renderer - Client Initialization Complete. …detecting CPU, found x86 (P5/Pentium2, MMX) - Input Initialization. I have been having the same problem with quake 3Ĭ:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files) I think this is the case with WinXP and newer Nvidia cards, cuz the 23.11 version for WinXP doesn’t seem to support opengl. Make sure you have the latest Driver and in the case of Nvidia you might need to get the lastest beta version (ie.(If you look up serveral lines on the error messages you will see which directory the OpenGl32.dll file is loading from, so you only need to change that one) maybe try different ones, but the one that worked for me was 670K dated. check the version of opengl.dll in your c:\windows\system32 directory.I then installed the lastest/official release ver 23.11 on it and it ran like a charm.īottom line is that there is not a single solution, but here are the ones that worked for me. Then on the Win ME system I put in the TNT2 M64 AGP card and it didn’t work with the default driver from WinME. Then, I remember something from one of the post here saying to try the unreleased Nvidia beta drivers 27.20 uninstall current 23.11 and install 27.20 and now it works, hur-ray. So, then I put my Gforce2 MX 400 back in and it still didn’t work. So I looked into the system that was working and found in the c:\windows\system32 a different opengl32.dll file on the problem machine, it was 2,680 K dated and the one on the working machine was 670k dated. So I switch out with one of my ATI cards and it still didn’t work. install the latest Nvidia driver 23.11 along with server older version 21.83 and serveral others, looked for the DVA=0 in win.ini which wasn’t there, drop the opengl32.dll into game dir and del 3dfx?.dll) none of these fixed the problem. I have another system with WinXP with a Nvidia TNT2 64m and it was working find then I upgrade it to a G-Force 2 MX 400 and got the error message “can not load opengl subsystem” try server of the mentioned problems (i.e. It ran on one of the system with no problem (it was a WinXP P3 866 with a ATI Rage/Expert 2000 32 meg). I have 3 different computers and 2 with WinXP one with WinME. I was getting the exact same message trying to run MOHAA. I been working on this problem all weekend and finally figured it out. I think when they did the RTCW codeĪfter these steps the game will work on XP too!! Remove the ‘3dfxgl.dll’ from your game dir. Overwriting the old files that were there. (x is your drive letter where the game is installed!) Opengl32.lib (325Kb, dated 16 july 1996).įor example: x:\Program Files\EA GAMES\MOHAA Update to the latest Detonator drivers for your NVidia card for windows XP/2000.Īfter the install of the videodriver search I figured out the solution for the problem running OPENGL games in XP.
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